Proyect: Wanted: Weapons of Fate
Time Worked: December 2007 – April 2009 (1 year 5 months).
Position: Level Designer.

 

Level Designer in a game of the movie "Wanted"

- Responsible for prototypes and create six maps.
* World builder.
* Mission and script.
* Optimization the maps.

- Level Designer responsible for the optimization of the game on Xbox 360, PS3 and PC.
* Programing: Stability, IA.
* Design: Layout, scripts, occluders, lods, portals.
* Art team: Assets, alphas, brushes, collisions, Fx, lighting, environment, distance culling.

03_A - Courtyard
04_A - Cargo
08_D - Sniper
08_F - Church Entry
09_A_1 - Catacombs 1
09_A_2 - Catacombs 2
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